I created all the art seen here for the Capital City map on Triple Town for web/social.

Developed in Unity for mobile and web: I created all the characters sprites, environmental art and UI for Zombie Minesweeper: A Love Story. This was independently developed along with Graham Jans.

Logo and UI design for my independent title (Zombie Minesweeper) currently released on the iOS, developed in part with Graham Jans.

I was hired to create a concept poster for Erin Robinson’s game Gravity Ghost.

Designed the Triple Town (Spry Fox) poster for sale at PAX Prime.

Created a poster to showcase Steam Birds at PAX Prime. Blimp concepts originally by Jesse Turner.

I was the Art Director for (Turborilla's) Mad Skills BMX. I created all the UI and Logo/branding. Character by Jesse Turner.

Art/logo design for facebook game "Buck Hunt" developed by Gnosis Games

Main menu design for Private Eye - developed by Gnosis Games

Art, scene creation, art supervisor: for "Private Eye" developed by Gnosis Games

Art, scene creation, art supervisor: for "Private Eye" developed by Gnosis Games

Art for scene/menu/game play assets "Candie's Factory" developed by Gnosis Games.

I created all the art for each seasonal set in the web/social versions of Triple Town

I was the Art Director and UI designer for Turborilla's Mad Skills BMX on iOS. This project was a lot of fun as I do love the cartoony style.

2D Art in Published Games

Artist for all material shown (except where stated) Flash & Unity games released on multiple platforms.

For
Spry Fox, Turborilla, Gnosis Games, Erin Robinson, Independent
Type
indie games, social games, ios games, mobile games